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What I’d Like to See in Little Big Planet 3

Author: Jon Martin | Sunday, April 1st, 2012 |


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As a big fan of Little Big Planet and also a person that harbors massive opinions, I have spent time mulling over what I’d like to see in Little Big Planet 3. Here goes:

Ditch the 2.5 Levels and go True 3d

Although there are many possibilities with the current set-up, I think 2.5d Little Big Planet has run it’s course. Little Big Planet Kart Racing is a great start to expanding the Little Big Planet universe but I think an even better way would be to move to a real 3d engine.

Think Minecraft minus the mining, plus the Little Big Planet pop-it menu. It would really be perfect and if given the right tools the engine could be revolutionary. Minecraft is nice but something about it just feels gimped and I think it’s because I’m used to being able to edit terrain and other things easily with a pop-it menu. If Media Molecule nailed the new 3d engine, and made it similar to Minecraft but with rounded edges and the usual Little Big Planet art style, it could be a huge hit.

Sackboy Needs an Animation Studio

Lets be honest, although you can make Sackboy “act” and manipulate the camera in certain ways, it’s a far cry from being able to control characters how you want. From having a character walk to and pick up an object, to having trees sway in the breeze, Media Molecule needs to implement a powerful but simple animation system.

On top of this there needs to be a bigger focus on designing elements for levels, and also designing characters. This could be an incredible tool for aspiring designers and could give younger gamers interested in gaming design a first step into the design world.

It’s time to Introduce Real Programming

This goes hand in hand with the Animation/Design studio. Although there is a great set of tools in Little Big Planet 1/2, there are still barriers from doing certain things. Players simply don’t have enough control over what happens, and this becomes very apparent in situations with boss characters, or in situations where the games physics/gemoetry cause glitches/deaths.

Now that players can completely control the animation and design of their characters, they should also be able to go past the simple options in the game to more advanced progamming. If Media Molecule creates an engine that is advanced enough, players could create games that look nothing like Little Big Planet, they could utilize their own art styles and create their own gaming engine.

Let Little Big Planet users Sell Their Levels

With the other ideas on this list, players can essentially create their own games, it’s time to take things to the next level and create a marketplace. This could be revolutionary and a great way to kick off Sony’s new Orbis, players could receive their earnings either as PSN cash, or through some sort of paypal partnership, they’d get it deposited directly into their account. This would create a huge incentive to play Little Big Planet and to also invest time in learning it and animating with it. It could give a whole generation of gamers their own toolset to learn gaming design.


RPG/FPS Tools

I can’t tell you how popular features like this would make this game. If players have the tools to create RPG games or FPS levels, the possibilities are really endless, esppecially when those ideas are combined with the previous new featured I mentioned.


Perhaps my ideas are far-fetched and stupid but I’d rather dream big than be underwhelmed. If Media Molecule can pull off even one of these ideas I will be happy (although I know they could do all of them if they were given the time/funds). Here’s hoping they exceed my lofty expectations






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This entry was posted: on Sunday, April 1st, 2012

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